The Adjunct Faculty Learning Community (AFLC) is designed to address pedagogical questions that Adjunct Faculty may have and to help them build a community of fellow educators. The AFLC will also provide opportunities for Adjunct Faculty to reflect on what they have learned about teaching.
BSTS is taking a hiatus for the 2018-2019 academic year.
The Boise State Teaching Scholars Program is designed to stimulate dialogue, reflection and innovation in teaching, foster a sense of community, and promote the scholarship of teaching and learning. The program involves interdisciplinary communities of faculty in a year-long process of inquiry to promote faculty development and enhance student learning.
The Inclusive Excellence (IE) FLC will support faculty efforts to address equity and diversity at the course level, in the context of ongoing campus initiatives around inclusive excellence. Participants will assess resources on IE in the classroom in order to understand the complexity of such efforts and apply principles of IE to pedagogical and course design choices.
The CTL has partnered with Boise State’s English Language Support Programs to offer an extended experience to help faculty be prepared for and take advantage of our increasingly cross-cultural and multi-lingual classrooms.
This Faculty Learning Community is designed for faculty who have taught a Service-Learning (SL) class (or are currently teaching one) and who want to deepen their knowledge, improve their practice, and strengthen their SL outcomes. Participants will explore new ideas regarding reflection, course integration, motivating students, community partnerships, and evaluating learning.
Instructional Design and Educational Assessment (IDEA Shop) facilitates a variety of Faculty Learning Communities each semester, most of which focus on the pedagogical aspects of teaching with technology. For more information, see “Faculty Learning Communities” on the IDEA Shop website.
The CTL is happy to invite faculty to join a new Faculty Learning Community, Gaming in the Classroom, which is designed to introduce various pedagogical options—such as Reacting to the Past—for gamifying parts or all of your courses.